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Posted by / 11-May-2020 13:12

For a while, it was all about retro, retro, retro, prompting many people to jokingly ask “What year is it?” when faced with so much media that would’ve felt right at home a few decades ago.I mean, don’t get me wrong, there’s still occasionally an awesome retro-inspired project that catches our attention (such as “Stranger Things”, as well as Oscar nominee “Mad Max: Fury Road”), but for the most part the media just seems to have moved on from this trend.Looking at the list of upcoming videogames for 2017, for example, only two of the announced games have a retro inspiration – “Shenmue III” and the Castlevania-inspired “Bloodstained: Ritual of the Night”, both of which were brought to life thanks to the original franchises’ creators asking for fan support on Kickstarter for one last hurrah. One of the biggest reasons why studios are being more cautious with retro stuff is because they’re simply not as profitable as they once were.Games like “Shovel Knight” and “Super Meat Boy” look and feel like they came from a different era, while other titles such as “Hotline Miami”, “Retro City Rampage” and “FEZ” are filled with so much love for the 80s and 90s that one just can’t help but feel nostalgic for days gone by when playing them.

This game is often referred to on the Internet as a 2D “Dark Souls”, but its unique perspective provides a completely different style of gameplay which requires you to think in a very new way. I grew up on 2D brawlers like “Golden Axe”, “Streets of Rage” and “Maximum Carnage”, and as some of you may know, one of my most favorite games of all time is “Hotline Miami”, which I’m always ready to talk to you about. It’s delightfully messed up, with creepy, twisted and violent visuals that are able to remain dark while still being completely over the top. Don’t get me wrong, the game is fantastic – its writing is on-point (even though there’s no story to speak of), its atmosphere is spot-on for a relaxing game that will always bring a smile to your face, its mechanics are well-thought out and well-implemented, there’s a lot to do in the game already, with even more things already being added…Additionally, we’ve had games like “Axiom Verge” which pay tribute to “Metroid”, “Yooka Laylee” which pays tribute to classic “Rare” platformers, and “Hotline Miami”, which is basically the NES game that every kid wanted to play.My point is that everyone remembers the classics and tries to emulate them…9”, I do have its reviews, and, as I’ve mentioned before, they’re not that great, with an average score of around 5/10.But the lack of success for these otherwise massively high profile projects is only a symptom, not a cause.

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Perhaps the reason why retro isn’t as prevalent today as it was in the past is because audiences have stopped looking towards the past and have begun looking at the future.