Adult avatar chat rooms
Additionally, millions of people worldwide visit and inhabit virtual communities, such as World of Warcraft Ever Quest, and Second Life, where socialization can be a primary motivator to for continued play (Blinka & Mikuška, 2014; Lo, 2008; Yee, 2006a, 2006b). Compared with face-to-face contexts, most virtual environments are not bound by offline space and time, and users can be as anonymous and disembodied as they wish. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. In addition to the potential for continuity between users and their online avatars, the standards and stereotypes embedded in larger sociopolitical contexts can also seep into online contexts (Boellstorff, 2008; Kendall, 1998; Lehdonvirta, Nagashima, Lehdonvirta, & Baba, 2012; Palomares & Lee, 2010; Yee et al., 2007). Past studies suggest that, much like offline appearance, avatar appearance matters when it comes to creating positive interactions online for youth and adults (Dehn & Van Mulken, 2000; Messinger et al., 2008; Nowak & Rauh, 2005; Principe & Langlois, 2013; Yee, Bailenson, & Ducheneaut, 2009). (2008) found that people who created SL avatars that were more attractive than their offline selves reported being more outgoing, extraverted, risk-taking, and loud online. Avatars are not unique to SL and are found in a variety of online contexts, and we draw on research from these different contexts to describe two possible connections between residents and their avatars.
Participants (N = 312, 60.58% female, M = 29.77, SD = 10.53) reported on demographics, SL usage, and rated the attractiveness of female and male avatars manipulated along physical attractiveness (high vs. Consistent with offline norms, female avatars high in physical attractiveness were rated as more attractive, regardless of status. Taken together, it seems that, despite the unique online characteristics of avatars, some offline conventions regarding attractiveness and status (e.g., height) may carry over to the online world. Cultural differences and switching of in-group sharing behavior between an American (Facebook) and a Chinese (Renren) social networking site. According to evolutionary psychological theory, physical features, such as symmetry, have become cultural cues of attractiveness, because they are signs of reproductive and genetic health (Buss, 1989; Jones et al., 2001; Perrett et al., 1998; Singh, 2006; Thornhill & Gangestad, 2006; Waynforth, 2001). Children and adults use attractiveness as a social cue in real people and avatars. Khan and De Angeli (2009) similarly found that avatars that were rated as more attractive were also perceived as more intellectually-, socially- and morally- competent. The American image of beauty: Media representations of hair color for four decades. They were also preferred as social partners (Principe & Langlois, 2013). (2009) found that when users were assigned to taller avatars, they behaved more aggressively in a negotiation task.
On the other hand, users may be psychologically connected to their avatars and even identify with them (Behm-Morawitz, 2013; Vasalou & Joinson, 2009); if this were the case, we would expect similarities between residents and their online avatars and avatar behavior.